Wednesday, October 6, 2010

Cube

Vincenzo Natali's Cube presents a group of strangers who wake up within a byzantine death trap with no choice but to work together to gain their freedom. Their prison is a giant cube in which some rooms are safe and others contain malicious contraptions designed to quickly end their lives. Enigmatic clues are provided the deciphering of which will enable them to pass through unscathed. As the trapped individuals begin to solve the puzzle, it quickly becomes apparent that a particular form of human nature is their own worst enemy.

The characters are divided into two camps, one nihilistic, the other content with the order of things. Paranoid anxious dialogue delivers extreme points from both ideological stances as their confines suffocate their more polite characteristics. One character decides that they must take control and takes it upon themself to lead. Believing in a strict, necessary, veracious, immutable relationship between things and the ways in which a particular school of thought has defined them, they consider themself to be a representative of austerity and therefore the purist candidate for leadership. Trying to apply the guidelines of a master-narrative to their random circumstances rather than negotiating and aligning themself with the organized structural ambiguity leads to violence and madness, and the laissez-faire nihilists must cope with this determined beast. But passively accepting their situation and progressing patiently and calmly does not guarantee them success, for the designs of the cube cater to both reason and madness alike where only the innocent can survive. According to the ridiculous ending anyways. The logic built into this ending works with Cube's structure however, Natali positioning himself within the very same technosocial-predicament he examines, like Rousseau in a pernicious futuristic state of nature, and delivering the predictable stereotypical solution (the fact that the villain somehow returns) that so often is designated "correct" by its designer's dementia.

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