It's fun to watch old films from the '90s which theorized this and that about the future of the internet, I can't say if they're that different from today's, COVID and freetime cut me off from contemporary cinema.
Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts
Friday, May 30, 2025
Virtuosity
In ye olde Virtuosity lifelike programs are made to live in virtual reality, and one escapes from the cyberspatial realm to siliconically exist in the real world.
The question is, is that possible and if so could it prove the existence of spirit, as ethereally applied to divine orchestrations awkwardly attuned to in/organic life?
If we are building new worlds within which cyberconsciousnesses exist, do they wonder about other dimensions as they fictionally cascade?
Like whales hypothesizing if they can exist with the agile gods above on land, do cybercharacters in virtual environments see our dominion like we imagine heaven?
The codes to life the byzantine genes the duplication of which produce cloned lifeforms, facilitating existence with frank-in-sense as a working model through lithe conception.
If our ability to create cyberworlds suggest we also exist in a cyberworld, and that its building blocks can be scientifically decoded with enticing mathematical precision, does the ability to travel interdimensionally not emphatically invoke potential, having decoded our specific world, and built another, could we not transmutate?
The key would be to build the bridge between a cyberworld and our own, to find the code that could vivaciously manifest virtual spirit in physical confines (like they do in Virtuosity).
If a way was found to transfer consciousness or animate lifeforces into virtual realms, or bring cyberlifeforms into our world it would suggest we could move on up.
In other words, by transforming a human consciousness into cyberspace and giving it life within that realm, and then bringing it back safely into our own to rematerialize, we could theoretically dissect the codes of our existence, find out how they're built, and contact heaven.
But would we be like the beached whale alone and isolated and unable to move?
And would the gods attempt to shove us back?
Until we could make a more traditional connection.
Not the kind of project to volunteer for unless there are millions in compensation for your family.
Should you wind up in the void forever.
Substantially meaningless, intangibly sound.
Labels:
Brett Leonard,
Computer Programs,
Family,
Risk,
Teamwork,
Virtual Life,
Virtual Reality,
Virtuosity
Friday, November 17, 2023
Brainstorm
So far, I've had trouble getting into virtual reality. Don't get me wrong, it's kind of cool, but as a substitute for the real thing, it disappoints. Perhaps the technology has significantly advanced in the last 15 years, I haven't checked it out for a long time. But way back when I was highly critical, criticism accepted, I could have have been more open.
I do like watching nature documentaries as a substitute for the real thing, since there are so many places around the world I'll never get to see. I know it's not the same thing, they're not meant to be holistically immersive, but since it's unlikely that I'll ever visit Indonesia or Vietnam 😢, I appreciate being able to watch related wildlife programming.
Brainstorm is some cool old-school sci-fi (1983) that takes an imaginary look at virtual reality, wherein which ingenious scientists actually create realistic virtual experiences.
At first, the genius is rewarded with scientific applause and technological accolades, but soon disreputable agencies seek to weaponize its potential.
It's classic innovative idealistic scientists confronting the corruption of their work, with Christopher Walken erupting in fury near the beginning of his outstanding career.
Fortunately, it predates internet hypotheses so it's still possible to hide the work. It's like they're trying to take out SkyNet before it has the ability to shift and mutate.
If you're fascinated by old school special effects or varying degrees of authentic realism, effects that were made without the total reliance on computers, effects relying on the creative manipulation of the dynamic production qualities of the time, and an erudite knowledge of electronics, Brainstorm's concluding moments are fun to watch, scientific artistry chaotically applied.
Directed by Douglas Trumball, who worked on the special effects for Blade Runner, 2001, Close Encounters of the Third Kind, and Star Trek: The Motion Picture (it still has cool effects), it's nice to see a tech wiz at the helm, don't recall ever hearing of a similar transition.
I still feel like virtual reality is cheating when it comes to interpersonal experience, I still like talking to people and don't mind getting burned regularly for being honest.
Sometimes I'll ask a question that I know the answer to because I can't think of anything else to say, and then I'll be ridiculed for having asked the question, sigh, it's always the same old story.
Brainstorm isn't Inception but still makes a cool historical impact.
A pioneering look at this type of story.
When special effects were really starting to take off.
Tuesday, September 21, 2021
Welt am Draht (World on a Wire - Part 2)
It's not for me to say how influential Welt am Draht was, but it came out in 1973 with ideas that seem like they were ahead of their time.
Although I don't have an exhaustive knowledge of '60s and '70s sci-fi, I wasn't expecting the film to be in line with late 20th and 21st century shenanigans (it's the earliest example I can think of which showcased such ideas).
It concerns virtual environments within virtual environments with some characters aware of their electronic anatomies, eventually responding with paranoid pride, in relation to fractious fundamentals.
The parallels with Star Trek: The Next Generation's Moriarty holodeck character are striking and it may have been where STNG originally found the idea.
Although contemporaneity suggests that different writers were likely thinking about the same ideas simultaneously, if I understand the concept correctly, finding alternative modes for similar hypotheses which various people were considering at the time.
With Welt am Draht's different virtual environments there's a set up similar to Total Recall as well, where people can virtually live someone else's life to gain surrogate sensation.
Thus, once again, Philip K. Dick may have provided the framework which another artist then expanded upon in his or her work, his story We Can Dream it for You Wholesale (Total Recall) having appeared in 1966.
Thus, Star Trek's holodeck and Total Recall combine as characters within the dreamscapes become aware of their existence, and then seek knowledge of the world beyond while trying to avoid distressing authorities.
Where does the dreamscape begin, without origins is there organic life?
Multiple dimensions existing in exponential parallel ethereally linked through electronic spirit?
Conscious and substantially determinate yet existentially star-crossed in manifold chrysalis.
Like on Star Trek: The Next Generation I suppose, in episodes which play with space and time, notably Parallels which sees Worf disrupt the universe on his way home from a bat'leth tournament.
Who's to say who's taken different manifestations of these ideas to their most compelling extremes, but The Matrix did an excellent job, and it looks like they're making another sequel.
The first part of Welt am Draht pulls you in with cryptic offbeat uncanny rhythms, it's cool to watch as Fred Stiller (Klaus Löwitsch) slowly discovers the blueprints of his reality.
The second part doesn't add much but it's a cool drawn out conclusion.
It's fun to watch sci-fi sans special effects.
Love it when technological constraints don't spoil good storytelling.
Tuesday, September 14, 2021
Welt am Draht (World on a Wire - Part 1)
The real world composed of constituent parts practically indicating material projections, consistent tradition reliably upheld as concrete forms refrain from transfiguration.
Fortunately, as time passes and resonant patterns are detected, one is able to generally predict what will physically emerge, structural dependability routinely reckoning as if coherence were indeed endemic, the same buildings appearing on the same streets, libraries convergent, impeccable sandwiches.
The sure and steady can lack variety so spice is eagerly sought like in Plato's Republic, and tempting alternatives emphatically compete to provide soulful sustenance exotic flavour.
Thus the arts envision trajectories upon which to reimagine certified certainty, various in/distinct bold metamorphoses cleverly conjuring kaleidoscopic craving.
Sentiment and novelty oscillate within as abstract patterns extract newfound tradition, but with less elementary toned durability than a street or a house one might expect to see.
Gregarious garnishes astounding adornments laidback lynchpins sombre tomes, remonstrance rhetoric polarities syntheses multiform blends unilateral conceit.
Proceeding with an open-mind may lead to fulfilling multilateral abundance, with intuitive hierarchies inevitably developing, kept in check through reflexive consumption.
Are you too specialized too arcane too generic, too lacking in practical sense?, such questions can lead to a more diverse palette if one can be bothered to consider them effortlessly.
Aren't buffets the best a feed at the trough when they're well-prepared, plate after plate of sumptuous treats judiciously accompanied with varied desserts?
It seems like the will of the pandemic is to encourage lush virtual environments, but after spending so much time indoors it'd be nice to pitch a tent in Parc Jeanne-Mance.
Welt am Draht (World on a Wire) examines virtual realities as artificial intelligence emerges within them, layers upon layers of structural mimesis provocatively contemplating organic life.
Who's to say if this world we live in isn't a computer program ingeniously manufactured?
I used to think that until I broke my finger.
Related ephemera notwithstanding.
Friday, April 20, 2018
Ready Player One
Ready Player One takes Game Night to the next level by presenting a world within which every waking moment characterizes free play.
Arguments lauding the values of physical existence having been virtually refuted, the Oasis intergenerationally supplies invigorating imaginary agency to anyone curious enough to enroll.
It's the ultimate online experience, manifold worlds within worlds abounding with purpose and challenge and leisure and romance, astounding variability thematically applied with visionary intertextual synergies slash infinite individual accommodations, instantaneously accessible, intravenously mounted.
Created by James Halliday (Mark Rylance/Isaac Andrews), a brilliant pop culture enthusiast with a propensity to articulate architecturally, its ownership enters a period of flux after he passes, only those clever and skilful enough to find the 4 keys he's hidden within having the chance to become its new guardians, and since it's valued at half-a-trillion, and its riddles are next to impossible to solve, only a select few possess the talent required, although all and sundry compete by all means.
And then it happens, after years of clueless endeavour, two diametrically opposed groups seemed poised for victory.
One, an accumulation of indentured gamers coerced into working for colossal douche Sorrento (Ben Mendelsohn), sheer numbers intended to overwhelm the opposition even if they instinctually lack any genuine personal revelation.
They invade the Oasis en masse, intimidating everyone they can to cheat their way to the finals.
Reminding me of ye olde deflategate thereby.
The other, a bucking homegrown organic dedicated team in the process of formation, possibly lead by a modest competitive young superfan who also possesses innovative interpretive intuition.
Will the 5 of them combine their strengths to outperform the corporate world, thereby preventing it from transforming the Oasis into a heartless tiered unimaginative conglomerate, as if both B.C's coastline and its interior were contaminated by millions of gallons of oil, or the internet itself, was regulated like cable television?
The odds would be stacked highly against them.
If they weren't so exceptionally gifted.
Like indomitable lamda kitshatz haderached omega particles, never pausing to adjust for wind resistance, near wild heaven trucking through the danger zone, they keep goin' mobile as the labyrinthine adventure begins.
Ready Player One playfully unites myriad awe inspiring protocultural constellations like an enigmatic enlightenment transisting renaissance.
Spielberg still possesses the youthful wonder that has helped him to create stunning films for decades, Ready Player One clearly proving that he hasn't lost touch with his incomparable artistic genius, nor his undeniable love of cinema.
I'm betting that whatever decade you grew up in, this film will help you feel like you're back at home in your youth.
A remarkable cohesion of multigenerational inter and independence, it reifies the North American cultural spirit, without losing sight of its cool.
Why wasn't it released in July?
Arguments lauding the values of physical existence having been virtually refuted, the Oasis intergenerationally supplies invigorating imaginary agency to anyone curious enough to enroll.
It's the ultimate online experience, manifold worlds within worlds abounding with purpose and challenge and leisure and romance, astounding variability thematically applied with visionary intertextual synergies slash infinite individual accommodations, instantaneously accessible, intravenously mounted.
Created by James Halliday (Mark Rylance/Isaac Andrews), a brilliant pop culture enthusiast with a propensity to articulate architecturally, its ownership enters a period of flux after he passes, only those clever and skilful enough to find the 4 keys he's hidden within having the chance to become its new guardians, and since it's valued at half-a-trillion, and its riddles are next to impossible to solve, only a select few possess the talent required, although all and sundry compete by all means.
And then it happens, after years of clueless endeavour, two diametrically opposed groups seemed poised for victory.
One, an accumulation of indentured gamers coerced into working for colossal douche Sorrento (Ben Mendelsohn), sheer numbers intended to overwhelm the opposition even if they instinctually lack any genuine personal revelation.
They invade the Oasis en masse, intimidating everyone they can to cheat their way to the finals.
Reminding me of ye olde deflategate thereby.
The other, a bucking homegrown organic dedicated team in the process of formation, possibly lead by a modest competitive young superfan who also possesses innovative interpretive intuition.
Will the 5 of them combine their strengths to outperform the corporate world, thereby preventing it from transforming the Oasis into a heartless tiered unimaginative conglomerate, as if both B.C's coastline and its interior were contaminated by millions of gallons of oil, or the internet itself, was regulated like cable television?
The odds would be stacked highly against them.
If they weren't so exceptionally gifted.
Like indomitable lamda kitshatz haderached omega particles, never pausing to adjust for wind resistance, near wild heaven trucking through the danger zone, they keep goin' mobile as the labyrinthine adventure begins.
Ready Player One playfully unites myriad awe inspiring protocultural constellations like an enigmatic enlightenment transisting renaissance.
Spielberg still possesses the youthful wonder that has helped him to create stunning films for decades, Ready Player One clearly proving that he hasn't lost touch with his incomparable artistic genius, nor his undeniable love of cinema.
I'm betting that whatever decade you grew up in, this film will help you feel like you're back at home in your youth.
A remarkable cohesion of multigenerational inter and independence, it reifies the North American cultural spirit, without losing sight of its cool.
Why wasn't it released in July?
Labels:
Easter Eggs,
Friendship,
Libraries,
Love,
Modesty,
Oases,
Pop Culture,
Poverty,
Ready Player One,
Research,
Risk,
Steven Spielberg,
Teamwork,
Video Games,
Virtual Reality
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